package Game.scene;

import Game.GameObject;
import static org.lwjgl.util.glu.GLU.gluLookAt;
import static org.lwjgl.opengl.GL11.glPopMatrix;
import static org.lwjgl.opengl.GL11.glPushMatrix;
import static org.lwjgl.opengl.GL11.glRotatef;
import static org.lwjgl.opengl.GL11.glScalef;
import static org.lwjgl.opengl.GL11.glTranslatef;

public class Camera extends GameObject{

	public Camera(float x, float y, float z) {
		super(x, y, z);
	}

	@Override
	public void Update(long diftime) {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void Render() {
		
		gluLookAt( x, y+15, -30+z,
					x, y, z,
				0.0f, 1.0f, 0.0f);
	}
	
}
